The Trinity Faith

The Trinity faith.

Most civilizes societies, as well as the vast majority of other cultures, fall upon the “Trinity” religion for spiritual motivation and guidance. It is a worldwide faith. A complex faith in the eyes of the uninitiated for there there are three major gods and each of them has dozens of ruling aspects that further complicate it.
The simple truth about the Trinity faith is thus: The gods are to you what you want them to be. Thus, it is possible for a Human society to workship the gods as protectors and builders, whilst orks workship them as conquerors.

The Trinity faith has one basic tenet.
There are Three gods. None of the holy textx of the trinity fail to include these three. They are siblings connected in unbreakable bonds of blood. None of them truly oppose the others but they often find themselves at odds, sometimes with serious consequenses.

Dawn. Night. Twilight.
These three gods, referred to with the same name as their faith, “The Trinity”, represent the faith in its entirety. Other names include “The Brotherhood”, “The Sisterhood” or “The siblings”. The three major gods do not have a given sex, thus there is great variety in how they are represented in texts and artwork. In addition the gods are faceless, the face of a god would surely be too perfect for a mortal to comprehend.
To represent the gods in literature and art the gods do not have an assumed form, but are given it on a case-by-case basis. Generally a god lent the face and physique of an important figure in the artists life or locale or given the physical traits of an important individual who funds or commissions the piece. Thus a statue of Dawn might look like a hero who saved the locals hundreds of years past, whilst a statue of Night might represent the latest king or his family. The details behind a god’s statue may sometimes be forgotten in time. Each god has certain symbols that signify them, as well as symbols, insignias and objekts that represent them in their physical depictions.

Each god in the trinity is not one godly entity, but a spiritual force made up of hundreds of aspects, great and small. It is possible for an aspect of a god to have an alignment outside that gods portfolio. Some aspects wield great powers, such as Dawn’s aspect of war (LN), he is workshipped by creatures all over the world. Other aspects wield almost no power, such as Dawn’s aspect of Children’s tandrums (CN), who can be found wandering the material plane granting minor boons to especially bratty individuals.

In some locales there exist up to two other gods that are workshipped alongside the Trinity.
The Mother, literally the mother of the Trinity. The Mother is a dead god, slain by an unknown force. Every branch of the Trinity faith agrees that the Mother existed, but most divisions choose to honour her as a bygone force, not a god in her own right.
The Watcher. The unknown god. The watcher represents curiosity and progress, he is much disputed for his true purpose is unknown even to his workshippers. The Watcher is sometimes credited as the force that murdered the Mother, and sometimes credited as the wandering father of the Trinity.

Dawn.
Dawn is the youngest sibling.
He is usually depicted as a god of hope and prowess. The hero, the promising future. The god of light, sun, fire. God of good and good emotions. The god of current events. The god of festive spirit. The god of young couples and love (young and old alike). The god of haste, quick thinking and quick reaction. God of archery and swordmanship. God of glory. God of glorious war. God of both Paladins and Barbarians.
Dawn also represents chaos, as the god of the youthful and quick he is also the god of mistakes. The god of failure and pain. The god of foolishness and of madness. God of childish actions. The god of slaughter. The god of acting.
Dawn is usually depicted as a youthful warrior in a dramatic pose, pointing a sword or spear high towards the sky or horizon.
Dawn encompasses every Good alignment (Including Lawful good) and every chaotic alignment (Including Chaotic evil).
Dawn’s favored weapons include all dagger and swordlike weapons, as well as bows.
Dawn is tied to symbols depicting the sun, birds, swords and unbroken halo’s.
Dawn’s key workshippers are those who are dramatic and ostenatious. Holy crusaders and Great evil conquerors alike hold Dawn in high regard.

Night.
Night is the middle aged sibling.
He is usually depicted as the protector of society, the intelligent god. Night is the defender and tactician. The mathematician. God of planning and foresight. God of society, civilisation. God of cities and rural areas. God of harvest and of growth. God of the perfect family. God of dreams. God of the stars. God of cold. God of days, weeks and years. The inexorable, the inescapable god. God of time. God of measured desicions, careful actions. God of fancy combat styles. God of Knights and organised war. God of money and craftsmanship.
Night also represents depression. God of facts. God of permamence. God of irredeemable acts. God of the immutable, unchangeable. God of regret, loss. God of death. Graveyards. Silence. God of giving up. God of old age. God of indecision. God of duality. God of deception and treachery.
Night is usually depicted in a contemplative stance, making some important decision, often with parchment and quill in hand. Usually Night is seen wearing armor and holding a shield.
Night encompasses every lawful alignment (good and evil alike) as well as every neutral alignment.
Night’s favored weapons include all Spears and Polearms, mauls, maces and hammers. God of crossbows and firearms.
Night is represented by the stars and the moon, korn, spears and structures.
Night’s key workshippers are those who favor intelligence and planning. As well as those who have healthy respect for authority, subtlety and/or know the value of gold.

Twilight.
Twilight is the middle child. Though allways older than Dawn, he is not often depicted as older than Night. Twilights age is nebulous, for he is assumed more experienced then Night
Twilight is the god of experience and wandering. The god of age. the god of exploration. God of tribes and wild cultures. God of axes. God of storm and lightning. God of clouds, calm breezes and good weather. God of mountains and Jungles and exotic locations. God of alchohol and drinking. God of risk and reward. God of duality and contradiction. The god that cares. God of platonic relationships. God of respect. God of stories and songs.
Twilight is the least understood of the Trinity, he is the god of stasis. The god of infinity, of pointless effort. God of worthlessness, uselessness. God of habits. God of beasts and beastly behaviour. The god that does not care. God of abandonment. God of impotence.
God is the most rarely depicted of the Trinity, he is unusually often male and strikes a macho pose of strength, often with an axe in each hand, standing watchful and alert.
Twilight encompasses every chaotic alignment as well as every neutal alignment excluding lawful.
Twilights favored weapons include all axes, natural weapons, unarmed attacks, quarterstaves and clubs, monk weapons as well as every weapon in the “close” weapon group.
Twilight is represented by the setting sun or moon, black and white and duality, axes, wilderness beasts such as bears and wolfes, age, rot and often a skull and or a mug of ale.
Twilight’s key workshippers are the sages and storytellers, singers and Innkeepers, as well as anyone who accepts a wanderer without predjudice.

The Trinity Faith

3 Dwarfes and a Dragon. Haukur